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- SOULKNIFE HANDBOOK D&D PDF
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SOULKNIFE HANDBOOK D&D PDF
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SOULKNIFE HANDBOOK D&D PLUS
SOULKNIFE HANDBOOK D&D SERIES
Each future book in the Mind over Matter series is planned to contain additional bonus mythic material. You will require Mythic Adventures to use this bonus material. This product also includes new rules intended for mythic play. The series brings you new archetypes, psionic powers, feats, and more for psionics-wielding characters. Only dipping 3 levels for soul knife, and 17 levels of bard, keeps most of the advantages, gives you an extra +2d6 damage as well as the telepathy and skill check boosts, but costs you an ASI and your last Magical Secrets picks.Mind Over Matter focuses directly on the wildly popular psionics rules for the Pathfinder Roleplaying Game by Dreamscarred Press. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Players Handbook, Monster Manual, Dungeon Masters Guide. On the other hand you're giving up level 9 spells. You could deal more damage via sneak attack more often than you could as a pure bard. A level 9 Soul Blade / level 8 Whisperer would have the same damage on the turns that you land both Sneak Attack and Psychic Blade damage. At which point, you get an ability to make your attacks accurate, and a teleport (a glorified misty step, which you should already have access to). You don't get any more psychic features until level 9 (total character level 17). Are you regularly failing skill checks, and does your group need telepathy? Meanwhile, as a bard, you'd have the same attack pool (+2d6 from whisper bard blades), access to level 6 spells, and two Magical Secret picks, which could include the Shadow Blade spell. Players Handbook: D&D Beyond Partnered Content Wild Card: Legends of Runeterra: Dark Tides of Bilgewater: Archived Unearthed Arcana Phantom: Unearthed Arcana 72 - Subclasses Revisited Revived: Unearthed Arcana 64 - Fighter, Ranger, Rogue Soulknife (2019) Unearthed Arcana 66 - Fighter, Rogue, Wizard Soulknife (2020) Unearthed Arcana 71. Of the three, the latter two are neat to have, admittedly, but can be situational / DM dependent. The level 3 features are basically - create short sword and dagger, group telepathy, and rerolling a failed roll. Really, though, I suggest the two above spells.
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Otherwise, you'll have to stick with the standard hide option from cunning action, or go into melee and TWF with your blades. I'd suggest getting Greater Invisibly as well. How do you plan on having Sneak Attack land? You could rely on Faerie Fire, but that'd require some set up before you can go into melee. You'll probably need to invest lots more in dexterity, so that precludes you from getting any future feats, whereas bard would be comfy doing so.
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I'm going to presume you want to use the psychic blades, so that will preclude using actual magic weapons. So, if you go this route, you'll need to rely on your 14 DEX. Also doesn't combine with Psychic Blades from soul knife. Neither of which are Finesse or Ranged weapons, and ergo don't stack with Sneak Attack. You have Shillelagh so you can hit things, I presume, but that just transmutes a club or staff. Next, lets look at synergistic attributes. "What does your action economy look like?" At a glance. Well, with any mutliclass combination, I start by asking the following.